Thursday, October 20, 2011

Omicron Update 4: Concept Art Sneak Peek

[art: Tuncys]

As Omicron races towards the finish line, our beloved artist Tuncys continues to deliver concept art.

- R. out

Sunday, October 9, 2011

Omicron Update 3: Poster Sneak Peek

[art: tuncys]

As per promised a sneak peek at the Omicron poster art.
Cheers,

E. out.

Arkady News: People Skills & Omicron Trailer Video

[picture: Rajat Anantharam]

e: Look at this... Years of programming and I am reduced to a light stand.
g: Shut up, I am a physiotherapist.


We have been shooting a new video (in color!) for Omicron with Arkady's talended crew and friends. The end results are interesting, mostly showing that we would do really well as carpet or insurance salesmen.

We are ever vigilant however, working to make the best of what has been recorded, even though we now have enough takes of ourselves to watch and laugh at for the rest of our lives.

The entire experience taught us many things such as how to build set lights, how to write a pitch script, how to shoot a video, how not to act, and how to communicate with an Icelandic physiotherapist wall-climber and outdoors-man who was more than eager to help us with his camera and excessive handyman skills. A big shout out from here to Gunnar, without whom we would be less humbled men. I personally look forward to future collaborations.

Bloopers, documentary, general silliness, madness, insane cackling, and such will eventually follow at a later date.

Cheers,

E. out.

Tuesday, October 4, 2011

Omicron Update 2: Pili



Screenshot of a new feature: the Pili. Hair like growth on walls which regenerate over time.

Cheers,

E. out.

Monday, October 3, 2011

Omicron Update 1: Art and Design

Several new things happening on the Omicron front, check points are being reached, art work is being revamped, levels being rethought, and enemies, I mean the ecosystem is blooming with life.

The list.
-New cutting edge concept art, for posters and even likely to be in game.
-Colors and particles are being re-adjusted to give the game a clearer feel.
-Optimization regarding the particle count at a given level segment.
-An "Omicron Poster Page" is in the works.
-Shooting a video for documenting the development process with friends' help :)
-New trailer in the works.
-New environmental features such as wavering foods, and tactile grass.
-Possibly new moving mechanism for Omicron to make it move a bit more fluidly.
-Food varying in size and color.
-Composite power ups.
-New website look.
-And a surprise!

Watch out for updates, I guess I will be writing based on completion of each new item in the list with screenshots, info, videos, etc.

E. out